STRUCTURE OF SUBJECTIVITY OF JUNIOR ADOLESCENTS WITH DIFFERENT LEVELS OF COMPUTER ADDICTION
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STRUCTURE OF SUBJECTIVITY OF JUNIOR ADOLESCENTS WITH DIFFERENT LEVELS OF COMPUTER ADDICTION
Annotation
PII
S0205-95920000516-4-1
Publication type
Article
Status
Published
Abstract
The problems of personal development and computer gaming depending younger teenagers. The results of a study to identify the level of severity of computer game addiction in adolescents, and the structure of their subjectivity. Structure of subjectivity, as an integrative properties, expressed in the relation of man to himself as a figure in the active and conscious relationship to the world and to themselves in it, diagnosed by questionnaire “Structure of subjectivity younger teenager”. Structure of subjectivity is defined as the level of expression of its components: activity, awareness ability for reflection, freedom of choice and responsibility for it, the awareness of its uniqueness, understanding and acceptance of the other, self-development. For the diagnosis of gaming computer addiction teenagers using a specially designed questionnaire, which includes five major scales: emotional attitude to computer games; self-control in a computer game; goal orientation on a computer game; parental relation to a computer game; preference for virtual communication real. On a sample of 146 students aged 10 to 11 years established a significant difference between boys (N = 72) and girls (N = 74) in the level of computer gaming addiction. It was established that the game computer dependency more likely to have boys, girls are more characterized by enthusiasm for computer games. The features of subjectivity teens of different sex “dependent” and “enthusiastic” computer games. Younger adolescents with a high level gaming computer addiction have lower rates of these components of subjectivity, as the development of a conscious activity, capacity for reflection, the ability to understand and accept the other person. Describes the components of subjectivity, allowing to neutralize the negative effects of the existing computer game addiction in adolescents, reduce the risk of its high level.
Keywords
Personality, teenager, younger teenage age, game, computer, dependence, questionnaire, standardization, game computer dependence, subjectivity
Date of publication
03.03.2015
Number of purchasers
1
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616
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